LL project: "WildBreath" recreating the great Plateau Area (and beyond!)

PROJECT: "WILDBREATH" by LL

"[BETA WIP] unreal Engine 4 snapshot (Collecting assets!) LL"


" C4D snapshot (this is where i started, creating parts of "The Great Plateau" to basic scale)"

i started in Boujou, motion-tracked a few scenes from youtube footage and imported them into C4D.
as well as the map image of the great plateau and a almost-full-world map around it.
i bumped the terrain up to a repective height on some key places and worked from there on giving it a more similar feel and structure.
adding the simple placeholder trees worked like a charm for adding some color, as well as a basic Temple of time model (I want to replace it soon for a real Version1 to be used in the UE4)

"C4D "Great Plateau and beyond!" model sample by LL"
A video posted by LolindirLink (@lolindirlink) on




"Current Link model ripped from Skyward Sword, to be used in the UE4 as player character."



more to come soon! i will update this post soon as well! or create another post :') so stay tuned!




in the meanwhile, i could use some help!
do you 3D model? or do you know somebody? i could them a lot!
but it could be a lot simpler! have you seen original gameplay?
some unique shots of the world, interesting locations, common things that are really worthy of adding , map data (Shrine maps and locations?!?, chest locations?!?) and so on!

(lots of credits permanently embedded in the project ofcourse)